The Legend of Zelda: Link’s Awakening DX for Game Boy Color is a upgraded re-release of Link’s Awakening with various new developments, the most notable of which function as the entire game is now in colour. The motors and colour palettes in both of Oracle of Seasons and Oracle of Ages matches are probably according to Link’s Awakening DX’s. In addition, it can be played with a Game Boy, using a few features disabled.
The game was made on the Nintendo 3DS eShop on June 7, 2011 in the purchase price of $5.99 US.
At certain times in the match, the photographer can take a photograph of Link and the function. The photo can then be viewed at any moment in the photograph album within the shop, and the picture will occasionally fade into seven different colours when seen. You’ll find a total of twelve photos, and each may be published from the Game Boy Printer. Even the Game Boy Printer function doesn’t work with the Nintendo eShop re-release of this match on the Nintendo 3DS, as the first hardware isn’t compatible with the console anyway.
One of the photographs is taken inside the photograph store by asking the photographer to take Link’s image, and he’ll ask Link several questions if Link wants his photograph taken.follow the link zelda gameboy rom At our site This picture actually comes with an alternate picture. If Link agrees he wants his photo taken, he’ll present with a peace sign. When he answers each the questions with no, he’ll be stunned by the camera’s flash. There’s no way to get both photos in a single match file.
To really start getting photos, Link will have to visit the photo shop to receive his picture taken. Later, the mouse will give him the photo album. Connect will only be able to encounter another photo events once he has gotten this photograph and the photo album, else the occasions would be ignored. The mouse will not take a photo of Link if he has Madame MeowMeow’s Chain Chomp, BowWow; or even the Blue Rooster following him. In case Marin is following himall photographs except those that call her are somewhat inaccessible.
The Color Dungeon
Among the other most noteworthy changes in Link’s Awakening DX is the optional, concealed Shade Dungeon. Unlike the other dungeons in the game, it’s shorter than many. Connect can go in the dungeon as soon as he returns BowWow into Madam MeowMeow after clearing the next dungeon, Bottle Grotto.
Though the updated version overall works with previous Game Boy versions, the dungeon has many puzzles which are highly based on actual colours, hence the Color Dungeon cannot be entered when playing Link’s Awakening DX over the old models, thus requiring the use of a Game Boy Color.
- The game was given a color palette.
- The first had an all-green Super Game Boy color palette however no particular SGB border. DX has a Super Game Boy boundary and a standard color palette.
- Fade in/out results are significantly less debilitating, like when using a bomb or even a dungeon warp.
- The Photographer along with the photo side quest were inserted.
- An extra dungeon known as the Color Dungeon was inserted. It was added to make the most of this Game Boy Color’s color screen, so it’s inaccessible when played to a Game Boy. The reward for finishing the dungeon is a coloured tunic that boosts Link’s defensive or attack power.
- Various chest contents were changed in dungeons.
- Many places have experienced their landscape changed between the games.
- The Genie boss currently throws fireballs more gradually.
- Different bugs and glitches were fixed.
- The title screen was slightly changed, most noticeable being the accession of clouds around the egg.
- Additional dialog was added, such as upon receiving the L2 Sword.
- From the first Japanese and localized versions (except for the US localization), Martha that the mermaid loses her bikini top. In all localized DX versions (but maybe not the Western DX), today she loses her Necklace.
- The German versions of this game have new dialogue for Cukeman, which removes the sexual allusions that were initially said in the original game.
- The Stone Slabs were transformed into Owl Statues that resemble the match’s owl character along with also the Stone Slab Fragments were also changed into Stone Beaks. More hints were added.
- The key end has been changed. Instead of Marin drifting across the screen using wings, she’s now seen as a seagull with her picture on the monitor.
- Additional music has been composed by Yuichi Ozaki (who also wrote music for Super Mario Bros.. Deluxe).
- Players cannot skip most of a character’s dialogue by pressing B.